Not sure why you judged the origional artist so harshly when the criticisms you gave are equelly shared between you both, although i will admit that your art has improved compared to older pieces, the waves are probably what stand out the most to me although there is a bit of an issue where perspective is concerned. The items in the forground suggest that the viewer is looking down at a slight tilt at the individual in the water yet the waves further back don't feel as though they're getting further away, they end up looking like they're on the same plain as the waves in the foreground. It ends up taking alot of depth out of the scene and ends up looking flat overall which also takes away from how well the props in the scene are coloured.
Personally i would made the individual in the water face towards the hand that is reaching down and have her arm reaching for it as opposed to the awkward manner of trying to force it into an awkward direction, the parallel of the two hands both being viewed in the same pose feels kind of boring as opposed to having them in different poses to vary up what the viewer is seeing. The hole in the hand of christ reaching down should be made smaller than it it currently is if you're not going to realistically portray a wound of that diameter.
As far as symbolism is concerned i'm not really sure what the phone, bottle, bucket and can are meant to represent without having to read the description of the piece. The piece needs to be more prominent with how it portrays its message to the viewer, from my perspective i only knew what certain elements were meant to represent after reading the description which means it isn't clear enough from looking at the image alone. The way you describe physical abuse to being an alcoholic gives off mixed messages seeing as although it is meant to represent a parallel between the way you felt in that moment it tends to also give the message that you yourself are an alcoholic or your abuse was caused by someone who was.
As far as the artpiece this was inspired by i'm not sure if your description is justified in the way that you describe it, your critique of it did seem to have a condescending air about it considering the similarity between your skill levels. Saying "it's not striking and it's not artistically competent" tends to be more insulting than helpful which is probably why he replied to your critique in such a negative manner, any helpful critiques beyond that point go out of the window due to the way you decided to brand his artistic expression as "incompetent".
My friend, you have ALWAYS branded my artistic expression as "incompetent," so you're one to talk, especially about being condescending. I marked it helpful because at least I can accept criticism about what to do where in the piece, which is more than can be said for you, or him.
You wanted to literally unfriend me when I told you I wasn't a fan of your art style. You wanted to condescend me for my ability to forgive those who had hurt me the most. Let it be known for all of Newgrounds to see!
Good job TP, looks alot better after the extra details were added.
I'm in no way a fan of harry potter but i can't deny how impressive the way you painted the rabbit familiar coming out of the book looks.
Oh actually that rabbit wasn't supposed to be here!@@ I had accidentally dropped an watercolor on the background so I had to improvise. It's turn out not as bad as I thought hah:)
Good stuff Daker! i like the detailing on the head, with all the wrinkles and folds in the neck.
Looks good, the scratchy lines on the legs kind of ruin it in my opinion. The folds in the clothes look decent in this though, i especially like the look of the anklets, the reflection lines you did worked well.
Thanks! and I dunno, I didn't think it was that bad looking, different fabrics get different reflections n shadings for texture... I might edit it a bit more before I color it... Thanks for the review. :D
I feel as though it's let down by the use of one image tiled repeatedly, i can map out where each tile begins and where it ends due to the noticeable vertical and horizontal cut off points. Feels as though more effort could be put into that aspect of the piece.
If you made a collage of different characters that filled the entire underlay with no cut off points it would look a whole lot better. As a whole the idea isn't bad, just needs more work and effort put into it for it to be top quality.
Thanks for the comment mate, truly appreciate it. I was actually short on time but yeah, what you said was the original idea. Definitely gonna give it another try at some point though and implement what you said :)
These are pretty good, i like the varying use of colours on each portrait. Something bugs me about Kat's face though, i think it's how bright the blue comes off, seems a bit garish. Good work non the less though.
"Wegra" if you're going to give someone a review then don't give them a shit score just because you don't like the game, you're meant to be reviewing the art... a useless and abusive review.
Personally i prefer the origional concept, stands out more to me than the secondary and final concepts, prefer your use of colouring on that mask aswell, the different shades of green add a lot more shape to the design than the other two.
Good to know. I'll keep that in mind. Thank you.
Feel as though a lot of the texture is lost in the skin because of the excessive smudging, makes the skin look really blurry in parts such as the right side of the face. Skin should have the same sharpness that the hair has, looks odd how in focus the beard is compared to the cheeks. you should try to get the values by using a simple shading method, will make the image alot sharper without the use of blending/ smudging.
Awesome but Vandheer would have to be my favourite.
Vandheer will be coming soon - I'll need to do like.... 5 different Vandheers as he's got sooo many unsettled designs.
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